Posted: September 19th, 2022

Detailing A Game Environment

Describe a game environment with 4000 words

FIT

2

0

7

3

– Game Design Studio

1

2022 S2

Assignment 2 – Detailing A Game
Environment

[Your Game Name Here]

[Student Name]
[Student ID]

Mechanics Design 2

Gameplay Genre 2

Game Goals 2

Game Challenges/Goal: 2

Level Challenges/Goal: 2

Sub-Level Challenges/Goal: 2

Atomic Challenges/Goal: 2

Game Mechanics 3

Space 3

Time 3

Objects, Attributes & Space 3

Actions 3

Rules 3

Skills 3

Chance 3

Critical Analysis

4

Challenges and Player Skill: 4

Balancing: 4

Level Layouts: 4

Difficulty and ‘Flow’: 4

Genre Conventions: 4

1

Mechanics Design
In this section you need to provide details for all of your included game mechanics.
The expectation is that all mechanics are detailed so that there can be no
misunderstandings. It is recommended that you focus on a smaller game than a
larger one

Gameplay Genre
What gameplay genre does your game fall into (FPS, Action, Puzzle, etc.). No
justification needed only the genre itself.

[Write Here]

Game Goals
What are the overall goals and objectives within your game? These should be broken
down into a hierarchy with each subsequent level leading into next. This is also known
as the hierarchy of challenges discussed in the Week

5

Pre-Class activities

Game Challenges/Goal:
The top level challenge to beat the game (save the world, etc.)

[Write Here]

Level Challenges/Goal:
Individual level or section challenges that move towards completing the game goal

[Write Here]

Sub-Level Challenges/Goal:
Series of challenges / goals within a level or section that are required to complete that
level

[Write Here]

Atomic Challenges/Goal:
Series of challenges / goals that must be completed to complete a sub-level goal

[Write Here]

2

Game Mechanics
In this subsection you need to define and outline every single mechanic present within
your game. This should be broken down into the categories of mechanics that Jesse
Schell outlines (Week 5 Pre-Class).

[Write Here]

Space
For this section you want to discuss any mechanics relating to the space that the
game takes place in. This can include such as whether or not the game is 2D/3D, how
the space works (continuous, discrete) and any limitations on movement.

[Write Here]

Time
For this section discuss time related mechanics. This can be stuff such as how time
flows in the game, is it turn-based… etc.

[Write Here]

Objects, Attributes & States
For this section outline every object present within the game world, their attributes and
states. This includes things like the player character, enemy characters and any items
of props within the game. You can include tables for attributes and information where
it assists in formatting

[Write Here]

Actions
In the actions setting discuss all actions the player can take within the game. These
would include movement, attacks, skills, etc. Make sure to include both base actions
AND strategic actions

[Write Here]

Rules
In this section you need to outline explicit rules for how the gameplay works. This does
NOT need to be paper prototype-able but should be concrete enough so that people
can read them and understand exactly how your game works.

3

[Write Here]

Skills
For this section outline the player skills that are expected from the player. These should
tie into the challenges that your player will be completing to win the game.

[Write Here]

Chance
In chance you want to discuss all chance related mechanics within the game. If there
is ever anything that is random or has variance it should be mentioned here. Dice rolls,
percentage changes, etc all count as chance based mechanics

[Write Here]

4

Level Design
In this section you need to provide details for each of your two constructed levels.
These should individually include a drawing of the level layout, descriptions and
explaining how the mechanics from the previous section are used within the levels

Level Design 1

Drawing of Level
Include a full drawing of your level design making sure to include start & end locations,
movement directions, landmarks and challenges present within the level

[Drawing Here]

Level Description
For this section provide a description of the level design with discussion of goals and
challenges within the level. These should be broken down from level goal into micro
goals

[Write Here]

Mechanics Present
In this section discuss each of the mechanics that are demonstrated within the level.
These should tie into the challenges the level presents.

[Write Here]

5

Level Design 2

Drawing of Level
Include a full drawing of your level design making sure to include start & end locations,
movement directions, landmarks and challenges present within the level

[Drawing Here]

Level Description
For this section provide a description of the level design with discussion of goals and
challenges within the level. These should be broken down from level goal into micro
goals

[Write Here]

Mechanics Present
In this section discuss each of the mechanics that are demonstrated within the level.
These should tie into the challenges the level presents.

[Write Here]

6

Critical Analysis
In this section you need to go over the theory you have put into practice within your
design. This includes the challenges used and the player skill required. A discussion of
how you have handled balancing to avoid dominant strategies. A discussion of the
level layouts used and how the landmarks guide the player through the space. How
difficulty and flow are managed with a discussion on each of the three types of
difficulty. A discussion on how your game fits the genre conventions chosen. Each part
should be between 200 – 400 words long.

Challenges and Player Skill:
For this section discuss the challenges used and the player skill required. These should
align with the chosen genre

[Write Here]

Balancing:
Discuss how you have handled balancing to avoid dominant strategies. Include direct
discussions of dominant and recessive strategies discovered and eliminated.

[Write Here]

Level Layouts:
Discuss what level layouts have been used for each of your two levels and why these
have been chosen. Discuss how the landmarks in each level help guide the player
through the challenges to complete the level.

[Write Here]

Di�culty and ‘Flow’:
How difficulty and flow are managed with a discussion on each of the three types of
difficulty; absolute, relative and perceived. Discuss how challenges have been
structured to gradually increase the absolute difficulty level to keep players within the
flow zone.

[Write Here]

Genre Conventions:
Discuss how your game mechanics conform to your chosen genre’s conventions.

[Write Here]

7

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